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- 19:37, 15 January 2025 Yellow E.M.M.I (hist | edit) [593 bytes] Bdawg (talk | contribs) (Created page with "{{Bossinfo |title=Yellow EMMI |image=Yellow_emmi.png |location=Dairon EMMI Zone, Dairon |health=???? }} = General EMMI Zone strategies = = Kill Strategy = The best Yellow EMMI kill strategy starting from obtaining the Omega Canon is to: * destroy the door plate and open the door from your starting position * inch forward a little bit THEN do one flash shift on the ground * Once you are in the next room immediately get up on the ledge in front of you and start...")
- 19:25, 15 January 2025 Dairon Central Unit (hist | edit) [1,128 bytes] Bdawg (talk | contribs) (Created page with "{{Bossinfo |title=Dairon Central Unit |image=CU.png |location=Dairon Central Unit Room, Dairon |health=1500 }} = General Knowledge = This Central Unit's Shell has 2200 health and the brain has 1500 health. The shell can be damaged with Charge beam and missiles while the brain can be damage with Charge Beam, Missiles, and uncharged beam shots. = Strategies = Make sure to start holding a charge shot as you enter this room. The 'standard' strategy here is to fir...")
- 19:08, 15 January 2025 Water Bomb Jump (hist | edit) [593 bytes] Bdawg (talk | contribs) (Created page with "Water Bomb Jump is a glitch that allows Samus to do a bomb jump under water at any height without the use of Gravity Suit. It is done by laying a bomb, getting hit by it while in morph ball, then unmorphing before Samus touches the ground again. Once you have done this you can bomb jump at any height you want/need. One thing to note is that this state of Samus is lost if you touch the ground in morph ball at any point. This is most commonly used to get Ice Missiles e...")
- 21:00, 10 January 2025 Instant Shinespark (hist | edit) [3,447 bytes] Bdawg (talk | contribs) (Created page with "An Instant Shinespark is a shinespark that skips the wind-up animation that would normally occur. Instant Shinesparks are done by canceling that wind-up animation with a different animation. Below are the majority of possible animations to use for an instant shinespark. === Grounded Spark === To do a grounded instant spark you must do these inputs: *hold up/down *then, press jump while still holding that direction This spark ONLY works up or down; diagonals and s...")
- 00:31, 31 December 2024 Pseudo Wave (hist | edit) [10,247 bytes] Bdawg (talk | contribs) (Created page with "Pseudo Wave is a trick that allows Samus to shoot any beam, missile, or grapple through a wall or ceiling. Here are all of the Pseudo Wave methods known of: * Slide-turnaround wall Pseudo * Crouch-turnaround wall Pseudo * Morph wall Pseudo * Flash-Slide Pseudo * Underwater 1 tile tunnel Pseudo * 1 tile wide tunnel Pseudo * Reverse Magnet Pseudo * Slide jump ceiling Pseudo * Seam Pseudo == Wall Pseudo Wave methods == These are methods of Pseudo Waving that invol...")
- 05:38, 28 December 2024 Glitchless (hist | edit) [2,789 bytes] Kamehamehayes (talk | contribs) (I wanted to contribute to the wiki a little bit to ease the load off of other contributors. I felt like I had enough knowledge of glitchless categories to edit the glitchless page a little bit. I'm not sure how I want to organize it either, so I want to see what it looks like after this initial edit.)
- 17:32, 27 December 2024 Ledge Warp (hist | edit) [3,545 bytes] Bdawg (talk | contribs) (Created page with "Ledge Warp is a trick that allows us to store a mantle animation on a ledge using Morph Ball so that when we unmorph facing the direction of the ledge while also in the air, we teleport straight to it. == How to do it == There are two methods to perform a Ledge Warp. The first is to jump at a ledge in such a way that you would get a mantle animation and press morph the frame before it would start. The second method is to use a backflash cancel into a backwards slide...")
- 16:19, 27 December 2024 Broken E.M.M.I (hist | edit) [339 bytes] Bdawg (talk | contribs) (Created page with "{{Bossinfo |title= Broken EMMI |image= broken_emmi.png |location=[[|Parry Tutorial Room]], Artaria |health=Unknown }} The fastest method to kill this EMMI is to press aim and hold the Omega Charge AFTER you have landed from dropping off the ledge from the Central Unit Room. Then, shoot.")
- 19:30, 20 December 2024 Map Buffer (hist | edit) [404 bytes] Bdawg (talk | contribs) (Created page with "Map Buffering is a technique that can be used to buffer inputs and/or cause a few frames of lag. It is done by opening the map, going to the 'world' map, selecting an area that you are not currently in, and then closing the map. Buffered inputs must be held all the way until control of Samus has been restored. This can be used to shorten the length needed to store a shinespark as well: (video TBA)")
- 19:25, 20 December 2024 Artaria Central Unit (hist | edit) [1,042 bytes] Bdawg (talk | contribs) (Created page with "{{Bossinfo |title=Artaria Central Unit |image=CU.png |location=Artaria Central Unit Room, Artaria |health=1000 }} = General Knowledge = This Central Unit's shell has 1500 health and the brain has 1000 health The shell can be damaged with Charge beam and missiles while the brain can be damage with Charge Beam, Missiles, and uncharged beam shots. = Strategies = As soon as the fight starts fire 13 missiles from your starting position, then move and fire 2 more mi...")
- 19:03, 20 December 2024 Shortboost (hist | edit) [2,646 bytes] Bdawg (talk | contribs) (Created page with "Shortboost is a glitch that requires a few specific conditions to work: * Must be at minimum 6.5 tiles away from a wall, door, or ledge and at maximum be 8.5 tiles away. * The tile spacing required for a shortboost must be inside the same room, you can not start a shortboost with a door load mid back-flash. * You need to have at least 15 tiles of space in order for the best shortboost to work. If you are going through a door transition after you have started your speedb...")
- 18:13, 20 December 2024 Grapple Cancel (hist | edit) [249 bytes] Bdawg (talk | contribs) (Created page with "This is done by using grapple beam on a magnet and releasing the grapple mid jump. You can gain more height from the release point by holding jump; it can be held before grappling if needed. Example: <youtube>https://youtu.be/ArDLNGHz4aQ</youtube>")
- 18:01, 20 December 2024 Ledge Hop/Underwater Ledge Hop (hist | edit) [824 bytes] Bdawg (talk | contribs) (Created page with "A Ledge Hop is done by pressing jump as you grab a ledge which results in a jump from that ledge rather than the standard slow climb animation. If you must grab a ledge this is generally the fastest way to keep moving after grabbing it. An Underwater Ledge Hop without gravity suit is done by grabbing the ledge, then holding away from the ledge and pressing jump. Since Samus' speed underwater is greatly nerfed it is faster to do this in any situation involving an underwa...")
- 17:34, 20 December 2024 R-Shooting (hist | edit) [156 bytes] Bdawg (talk | contribs) (Created page with "R-Shooting can be done by pressing R(or whatever your missile activation button is) when you have a fully charged beam. This can be done during shinesparks.")
- 18:50, 18 December 2024 Dropter (hist | edit) [140 bytes] Tatsuche (talk | contribs) (Created page with "{{EnemyInfo |image=dropter.png |damage= |health= }}")
- 18:47, 18 December 2024 Dredhed (hist | edit) [51 bytes] Tatsuche (talk | contribs) (Created page with "{{EnemyInfo |image=dredhed.png |damage= |health= }}")
- 18:44, 18 December 2024 Dizzean (hist | edit) [124 bytes] Tatsuche (talk | contribs) (Created page with "{{EnemyInfo |image=dizzean.png |damage= |health= }}")
- 18:43, 18 December 2024 Depthorn (hist | edit) [52 bytes] Tatsuche (talk | contribs) (Created page with "{{EnemyInfo |image=depthorn.png |damage= |health= }}")
- 18:41, 18 December 2024 Daivo (hist | edit) [49 bytes] Tatsuche (talk | contribs) (Created page with "{{EnemyInfo |image=daivo.png |damage= |health= }}")
- 18:39, 18 December 2024 Chozo Zombie (hist | edit) [55 bytes] Tatsuche (talk | contribs) (Created page with "{{EnemyInfo |image=chozozombie.png |damage= |health= }}")
- 18:37, 18 December 2024 Central Unit Cannon (hist | edit) [61 bytes] Tatsuche (talk | contribs) (Created page with "{{EnemyInfo |image=centralunitcannon.png |damage= |health= }}")
- 18:33, 18 December 2024 Caterzilla (hist | edit) [54 bytes] Tatsuche (talk | contribs) (Created page with "{{EnemyInfo |image=caterzilla.png |damage= |health= }}")
- 18:31, 18 December 2024 Blindfly (hist | edit) [52 bytes] Tatsuche (talk | contribs) (Created page with "{{EnemyInfo |image=blindfly.png |damage= |health= }}")
- 18:28, 18 December 2024 Bigkran-X (hist | edit) [53 bytes] Tatsuche (talk | contribs) (Created page with "{{EnemyInfo |image=bigkran-x.png |damage= |health= }}")
- 18:24, 18 December 2024 Bataloon (hist | edit) [53 bytes] Tatsuche (talk | contribs) (Created page with "{{EnemyInfo |image=batalloon.png |damage= |health= }}")
- 18:19, 18 December 2024 Autsniper (hist | edit) [53 bytes] Tatsuche (talk | contribs) (Created page with "{{EnemyInfo |image=autsniper.png |damage= |health= }}")
- 18:17, 18 December 2024 Autsharp (hist | edit) [52 bytes] Tatsuche (talk | contribs) (Created page with "{{EnemyInfo |image=autsharp.png |damage= |health= }}")
- 18:10, 18 December 2024 Autool (hist | edit) [119 bytes] Tatsuche (talk | contribs) (Created page with "{{EnemyInfo |image=autool.png |damage= |health= }}")
- 18:03, 18 December 2024 Autector (hist | edit) [52 bytes] Tatsuche (talk | contribs) (Created page with "{{EnemyInfo |image=autector.png |damage= |health= }}")
- 17:56, 18 December 2024 Autclast (hist | edit) [52 bytes] Tatsuche (talk | contribs) (Created page with "{{Enemy info |image=autclast.png |damage= |health= }}")
- 17:54, 18 December 2024 Armadigger (hist | edit) [54 bytes] Tatsuche (talk | contribs) (Created page with "{{EnemyInfo |image=armadigger.png |damage= |health= }}")
- 22:24, 17 December 2024 Enemies (hist | edit) [5,471 bytes] Tatsuche (talk | contribs) (Created page with "* Armadigger * Autclast * Autector * Autool * Autsharp * Autsniper * Bataloon * Bigkrank-X")
- 19:33, 17 December 2024 Kraid (hist | edit) [5,742 bytes] Bdawg (talk | contribs) (Created page with "{{Bossinfo |title=Kraid |image=Kraid.png |location=Kraid Room, Cataris |health=6500 }} = General Knowledge = Kraid has 6500 health. Kraid's second phase is triggered once he has gone under 4200 health At the very start of the fight when he opens his mouth he does not take full damage from any ability; once he closes his mouth for the first time he starts to take normal damage. He will also take reduced damage inside of a counter sequence. His mouth can be o...")
- 18:56, 17 December 2024 Infinite Wall jumps (hist | edit) [1,078 bytes] Bdawg (talk | contribs) (Created page with "This can be performed with either Flash shift or Morph Ball. Usually when someone references this trick, they are referring to the Morph Ball version. = Morph Ball = This can be done on any wall. The most important application of this technique is during the Kraid fight, used to reach the magnet at the top of the room in Phase 2. The inputs are as follows: *Wall jump while the stick is completely neutral *shortly after the Wall jump, press Morph Ball while also ho...")
- 18:16, 17 December 2024 Quick Charges (hist | edit) [223 bytes] Bdawg (talk | contribs) (Created page with "Performed by releasing a charge shot in the middle of a jumping or turnaround animation. The charge shot must at least be charged up to the point of being partially visible, otherwise you will end up with an uncharged beam.")
- 17:40, 17 December 2024 Charge Missiles (hist | edit) [141 bytes] Bdawg (talk | contribs) (Created page with "Performed by releasing a charge beam, re-pressing the shot button and, holding the missile activation button during the shot button re-press.")
- 17:16, 17 December 2024 Unrestricted (hist | edit) [0 bytes] 2a01:cb05:8d6d:ff00:6474:a350:4856:6244 (talk) (Created page with "test")
- 07:28, 16 December 2024 Route guides (hist | edit) [366 bytes] 127.0.0.1 (talk) (Created page with "* Any% Unrestricted * 100% Glitchless * All Bosses No Major Glitches")
- 07:27, 16 December 2024 Major glitches (hist | edit) [77 bytes] 127.0.0.1 (talk) (Created page with "* Shine Sink Clip * Bomuhey Skew * Camera Lock")
- 18:56, 15 December 2024 Minor glitches (hist | edit) [73 bytes] 127.0.0.1 (talk) (Created page with "* Pseudo Wave * Ledge Warp")
- 18:56, 15 December 2024 Categories (hist | edit) [397 bytes] 127.0.0.1 (talk) (Created page with "* Glitchless * No Major Glitches * Unrestricted")
- 18:40, 15 December 2024 Movement techniques (hist | edit) [558 bytes] 127.0.0.1 (talk) (Created page with "* Coyote Jump/Melee * Ledge Hop * [[Ledge Slide] * Pivot Respin * Wall jumps * Infinite Wall jumps")
- 16:40, 13 December 2024 Bosses (hist | edit) [667 bytes] 127.0.0.1 (talk) (Created page with "* Broken E.M.M.I * Artaria Central Unit * White E.M.M.I * Corpius * Cataris Central Unit * Green E.M.M.I * Kraid * Dairon Central Unit * Yellow E.M.M.I * Ferenia Robot Chozo Soldier * Drogyga * Ghavoran Robot Chozo Soldier * Elun Chozo Soldier * Ghavoran Central Unit * Blue E.M.M.I")
- 00:24, 13 December 2024 Missile (hist | edit) [269 bytes] Tatsuche (talk | contribs) (Created page with "{{ItemInfo |title=Missile |image=Missiles.png |location=List of Missiles |effect=Stronger than Power Beam, opens red doors }} '''Missile''' are stronger than the standard Power Beam, dealing five times the damage in comparison (total of 100 damage)")
- 22:53, 12 December 2024 Corpius (hist | edit) [1,305 bytes] Tatsuche (talk | contribs) (Created page with "= Physical Apparence = Corpius is a large, rather hideous creature. Since it has no legs, it crawls along the ground with its muscular arms and its upper body is slouched over. It has eight yellow eyes on the front of its face, which resembles tendrils forming a maw. Its main body is a turquoise color with claws for fingers, and a red backside which resembles exposed muscle. Its long tail has a ridged length and can be extended, similar to the Queen Metroid's long-necke...")