User contributions for Bdawg
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15 January 2025
- 19:3719:37, 15 January 2025 diff hist +593 N Yellow E.M.M.I Created page with "{{Bossinfo |title=Yellow EMMI |image=Yellow_emmi.png |location=Dairon EMMI Zone, Dairon |health=???? }} = General EMMI Zone strategies = = Kill Strategy = The best Yellow EMMI kill strategy starting from obtaining the Omega Canon is to: * destroy the door plate and open the door from your starting position * inch forward a little bit THEN do one flash shift on the ground * Once you are in the next room immediately get up on the ledge in front of you and start..." current
- 19:3319:33, 15 January 2025 diff hist 0 N File:Yellow emmi.png No edit summary current
- 19:2619:26, 15 January 2025 diff hist 0 m Minor glitches Protected "Minor glitches" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) current
- 19:2619:26, 15 January 2025 diff hist 0 m Water Bomb Jump Protected "Water Bomb Jump" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) current
- 19:2519:25, 15 January 2025 diff hist 0 m Dairon Central Unit Protected "Dairon Central Unit" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) current
- 19:2519:25, 15 January 2025 diff hist +1,128 N Dairon Central Unit Created page with "{{Bossinfo |title=Dairon Central Unit |image=CU.png |location=Dairon Central Unit Room, Dairon |health=1500 }} = General Knowledge = This Central Unit's Shell has 2200 health and the brain has 1500 health. The shell can be damaged with Charge beam and missiles while the brain can be damage with Charge Beam, Missiles, and uncharged beam shots. = Strategies = Make sure to start holding a charge shot as you enter this room. The 'standard' strategy here is to fir..."
- 19:0819:08, 15 January 2025 diff hist +593 N Water Bomb Jump Created page with "Water Bomb Jump is a glitch that allows Samus to do a bomb jump under water at any height without the use of Gravity Suit. It is done by laying a bomb, getting hit by it while in morph ball, then unmorphing before Samus touches the ground again. Once you have done this you can bomb jump at any height you want/need. One thing to note is that this state of Samus is lost if you touch the ground in morph ball at any point. This is most commonly used to get Ice Missiles e..."
- 19:0119:01, 15 January 2025 diff hist +22 Minor glitches No edit summary
10 January 2025
- 21:0021:00, 10 January 2025 diff hist +3,447 N Instant Shinespark Created page with "An Instant Shinespark is a shinespark that skips the wind-up animation that would normally occur. Instant Shinesparks are done by canceling that wind-up animation with a different animation. Below are the majority of possible animations to use for an instant shinespark. === Grounded Spark === To do a grounded instant spark you must do these inputs: *hold up/down *then, press jump while still holding that direction This spark ONLY works up or down; diagonals and s..." current
31 December 2024
- 19:3919:39, 31 December 2024 diff hist +1,233 Pseudo Wave Corrected some grammar and added visual aides for Pseudo Wave angles current
- 19:3319:33, 31 December 2024 diff hist 0 N File:Slide jump.png No edit summary current
- 19:2719:27, 31 December 2024 diff hist 0 N File:1 tile high tunnel.png No edit summary current
- 19:2219:22, 31 December 2024 diff hist 0 N File:Flash slide pseudo.png No edit summary current
- 19:1819:18, 31 December 2024 diff hist 0 N File:Crouch aim morph angles.png No edit summary current
- 19:1619:16, 31 December 2024 diff hist 0 N File:Dash melee morph angles.png No edit summary current
- 18:5618:56, 31 December 2024 diff hist 0 N File:Crouch turn around.png No edit summary current
- 18:3818:38, 31 December 2024 diff hist 0 N File:Slide turn around missile.png No edit summary current
- 18:3618:36, 31 December 2024 diff hist 0 N File:Slide turn around beam.png No edit summary current
- 00:3400:34, 31 December 2024 diff hist +11 Pseudo Wave No edit summary
- 00:3200:32, 31 December 2024 diff hist 0 m Pseudo Wave Protected "Pseudo Wave" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
- 00:3100:31, 31 December 2024 diff hist +9,003 N Pseudo Wave Created page with "Pseudo Wave is a trick that allows Samus to shoot any beam, missile, or grapple through a wall or ceiling. Here are all of the Pseudo Wave methods known of: * Slide-turnaround wall Pseudo * Crouch-turnaround wall Pseudo * Morph wall Pseudo * Flash-Slide Pseudo * Underwater 1 tile tunnel Pseudo * 1 tile wide tunnel Pseudo * Reverse Magnet Pseudo * Slide jump ceiling Pseudo * Seam Pseudo == Wall Pseudo Wave methods == These are methods of Pseudo Waving that invol..."
30 December 2024
- 22:3222:32, 30 December 2024 diff hist 0 N File:Underwater 1 tile pseudo.png No edit summary current
29 December 2024
- 22:2122:21, 29 December 2024 diff hist 0 m Quick Charges Protected "Quick Charges" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) [cascading] current
- 22:2022:20, 29 December 2024 diff hist 0 m Unrestricted Protected "Unrestricted" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) [cascading] current
- 22:1922:19, 29 December 2024 diff hist 0 m Glitchless Protected "Glitchless" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) [cascading] current
- 22:1622:16, 29 December 2024 diff hist 0 m Ledge Hop/Underwater Ledge Hop Protected "Ledge Hop/Underwater Ledge Hop" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) current
- 22:1522:15, 29 December 2024 diff hist 0 m Infinite Wall jumps Protected "Infinite Wall jumps" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) current
- 22:1522:15, 29 December 2024 diff hist 0 m R-Shooting Protected "R-Shooting" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) current
- 22:1522:15, 29 December 2024 diff hist 0 m Grapple Cancel Protected "Grapple Cancel" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) current
- 22:1522:15, 29 December 2024 diff hist 0 m Map Buffer Protected "Map Buffer" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) current
- 22:1422:14, 29 December 2024 diff hist 0 m Enemies Protected "Enemies" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
- 22:1422:14, 29 December 2024 diff hist 0 m Artaria Central Unit Protected "Artaria Central Unit" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) current
- 22:1422:14, 29 December 2024 diff hist 0 m Broken E.M.M.I Protected "Broken E.M.M.I" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) current
- 22:1322:13, 29 December 2024 diff hist 0 m Kraid Protected "Kraid" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) current
27 December 2024
- 17:3317:33, 27 December 2024 diff hist +1 m Ledge Warp No edit summary current
- 17:3217:32, 27 December 2024 diff hist +3,544 N Ledge Warp Created page with "Ledge Warp is a trick that allows us to store a mantle animation on a ledge using Morph Ball so that when we unmorph facing the direction of the ledge while also in the air, we teleport straight to it. == How to do it == There are two methods to perform a Ledge Warp. The first is to jump at a ledge in such a way that you would get a mantle animation and press morph the frame before it would start. The second method is to use a backflash cancel into a backwards slide..."
- 16:3616:36, 27 December 2024 diff hist +1 Broken E.M.M.I No edit summary
- 16:3616:36, 27 December 2024 diff hist +48 Broken E.M.M.I No edit summary
- 16:1916:19, 27 December 2024 diff hist +290 N Broken E.M.M.I Created page with "{{Bossinfo |title= Broken EMMI |image= broken_emmi.png |location=[[|Parry Tutorial Room]], Artaria |health=Unknown }} The fastest method to kill this EMMI is to press aim and hold the Omega Charge AFTER you have landed from dropping off the ledge from the Central Unit Room. Then, shoot."
- 16:1816:18, 27 December 2024 diff hist 0 N File:Broken emmi.png No edit summary current
20 December 2024
- 20:3920:39, 20 December 2024 diff hist +30 Kraid →Phase 2 Strategies
- 20:3720:37, 20 December 2024 diff hist +554 Kraid No edit summary
- 20:2020:20, 20 December 2024 diff hist +143 Ledge Hop/Underwater Ledge Hop No edit summary
- 20:1520:15, 20 December 2024 diff hist +295 Shortboost No edit summary current
- 19:3019:30, 20 December 2024 diff hist +16 Movement techniques No edit summary current
- 19:3019:30, 20 December 2024 diff hist +404 N Map Buffer Created page with "Map Buffering is a technique that can be used to buffer inputs and/or cause a few frames of lag. It is done by opening the map, going to the 'world' map, selecting an area that you are not currently in, and then closing the map. Buffered inputs must be held all the way until control of Samus has been restored. This can be used to shorten the length needed to store a shinespark as well: (video TBA)"
- 19:2519:25, 20 December 2024 diff hist +1,042 N Artaria Central Unit Created page with "{{Bossinfo |title=Artaria Central Unit |image=CU.png |location=Artaria Central Unit Room, Artaria |health=1000 }} = General Knowledge = This Central Unit's shell has 1500 health and the brain has 1000 health The shell can be damaged with Charge beam and missiles while the brain can be damage with Charge Beam, Missiles, and uncharged beam shots. = Strategies = As soon as the fight starts fire 13 missiles from your starting position, then move and fire 2 more mi..."
- 19:2219:22, 20 December 2024 diff hist +151 Shortboost →Trick uses
- 19:0819:08, 20 December 2024 diff hist 0 N File:CU.png No edit summary current
- 19:0319:03, 20 December 2024 diff hist +2,200 N Shortboost Created page with "Shortboost is a glitch that requires a few specific conditions to work: * Must be at minimum 6.5 tiles away from a wall, door, or ledge and at maximum be 8.5 tiles away. * The tile spacing required for a shortboost must be inside the same room, you can not start a shortboost with a door load mid back-flash. * You need to have at least 15 tiles of space in order for the best shortboost to work. If you are going through a door transition after you have started your speedb..."