Quick Charges
Performed by releasing a charge shot in the middle of a jumping or turnaround animation. The charge shot must at least be charged up to the point of being partially visible, otherwise you will end up with an uncharged beam.
Performed by releasing a charge shot in the middle of a jumping or turnaround animation. The charge shot must at least be charged up to the point of being partially visible, otherwise you will end up with an uncharged beam.