User contributions for Bdawg
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31 December 2024
- 19:5619:56, 31 December 2024 diff hist 0 N File:Crouch turn around.png No edit summary current
- 19:3819:38, 31 December 2024 diff hist 0 N File:Slide turn around missile.png No edit summary current
- 19:3619:36, 31 December 2024 diff hist 0 N File:Slide turn around beam.png No edit summary current
- 01:3401:34, 31 December 2024 diff hist +11 Pseudo Wave No edit summary
- 01:3201:32, 31 December 2024 diff hist 0 m Pseudo Wave Protected "Pseudo Wave" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
- 01:3101:31, 31 December 2024 diff hist +9,003 N Pseudo Wave Created page with "Pseudo Wave is a trick that allows Samus to shoot any beam, missile, or grapple through a wall or ceiling. Here are all of the Pseudo Wave methods known of: * Slide-turnaround wall Pseudo * Crouch-turnaround wall Pseudo * Morph wall Pseudo * Flash-Slide Pseudo * Underwater 1 tile tunnel Pseudo * 1 tile wide tunnel Pseudo * Reverse Magnet Pseudo * Slide jump ceiling Pseudo * Seam Pseudo == Wall Pseudo Wave methods == These are methods of Pseudo Waving that invol..."
30 December 2024
- 23:3223:32, 30 December 2024 diff hist 0 N File:Underwater 1 tile pseudo.png No edit summary current
29 December 2024
- 23:2123:21, 29 December 2024 diff hist 0 m Quick Charges Protected "Quick Charges" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) [cascading] current
- 23:2023:20, 29 December 2024 diff hist 0 m Unrestricted Protected "Unrestricted" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) [cascading] current
- 23:1923:19, 29 December 2024 diff hist 0 m Glitchless Protected "Glitchless" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) [cascading] current
- 23:1623:16, 29 December 2024 diff hist 0 m Ledge Hop/Underwater Ledge Hop Protected "Ledge Hop/Underwater Ledge Hop" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) current
- 23:1523:15, 29 December 2024 diff hist 0 m Infinite Wall jumps Protected "Infinite Wall jumps" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) current
- 23:1523:15, 29 December 2024 diff hist 0 m R-Shooting Protected "R-Shooting" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) current
- 23:1523:15, 29 December 2024 diff hist 0 m Grapple Cancel Protected "Grapple Cancel" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) current
- 23:1523:15, 29 December 2024 diff hist 0 m Map Buffer Protected "Map Buffer" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) current
- 23:1423:14, 29 December 2024 diff hist 0 m Enemies Protected "Enemies" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
- 23:1423:14, 29 December 2024 diff hist 0 m Artaria Central Unit Protected "Artaria Central Unit" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) current
- 23:1423:14, 29 December 2024 diff hist 0 m Broken E.M.M.I Protected "Broken E.M.M.I" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) current
- 23:1323:13, 29 December 2024 diff hist 0 m Kraid Protected "Kraid" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) current
27 December 2024
- 18:3318:33, 27 December 2024 diff hist +1 m Ledge Warp No edit summary current
- 18:3218:32, 27 December 2024 diff hist +3,544 N Ledge Warp Created page with "Ledge Warp is a trick that allows us to store a mantle animation on a ledge using Morph Ball so that when we unmorph facing the direction of the ledge while also in the air, we teleport straight to it. == How to do it == There are two methods to perform a Ledge Warp. The first is to jump at a ledge in such a way that you would get a mantle animation and press morph the frame before it would start. The second method is to use a backflash cancel into a backwards slide..."
- 17:3617:36, 27 December 2024 diff hist +1 Broken E.M.M.I No edit summary
- 17:3617:36, 27 December 2024 diff hist +48 Broken E.M.M.I No edit summary
- 17:1917:19, 27 December 2024 diff hist +290 N Broken E.M.M.I Created page with "{{Bossinfo |title= Broken EMMI |image= broken_emmi.png |location=[[|Parry Tutorial Room]], Artaria |health=Unknown }} The fastest method to kill this EMMI is to press aim and hold the Omega Charge AFTER you have landed from dropping off the ledge from the Central Unit Room. Then, shoot."
- 17:1817:18, 27 December 2024 diff hist 0 N File:Broken emmi.png No edit summary current
20 December 2024
- 21:3921:39, 20 December 2024 diff hist +30 Kraid →Phase 2 Strategies
- 21:3721:37, 20 December 2024 diff hist +554 Kraid No edit summary
- 21:2021:20, 20 December 2024 diff hist +143 Ledge Hop/Underwater Ledge Hop No edit summary
- 21:1521:15, 20 December 2024 diff hist +295 Shortboost No edit summary current
- 20:3020:30, 20 December 2024 diff hist +16 Movement techniques No edit summary current
- 20:3020:30, 20 December 2024 diff hist +404 N Map Buffer Created page with "Map Buffering is a technique that can be used to buffer inputs and/or cause a few frames of lag. It is done by opening the map, going to the 'world' map, selecting an area that you are not currently in, and then closing the map. Buffered inputs must be held all the way until control of Samus has been restored. This can be used to shorten the length needed to store a shinespark as well: (video TBA)"
- 20:2520:25, 20 December 2024 diff hist +1,042 N Artaria Central Unit Created page with "{{Bossinfo |title=Artaria Central Unit |image=CU.png |location=Artaria Central Unit Room, Artaria |health=1000 }} = General Knowledge = This Central Unit's shell has 1500 health and the brain has 1000 health The shell can be damaged with Charge beam and missiles while the brain can be damage with Charge Beam, Missiles, and uncharged beam shots. = Strategies = As soon as the fight starts fire 13 missiles from your starting position, then move and fire 2 more mi..."
- 20:2220:22, 20 December 2024 diff hist +151 Shortboost →Trick uses
- 20:0820:08, 20 December 2024 diff hist 0 N File:CU.png No edit summary current
- 20:0320:03, 20 December 2024 diff hist +2,200 N Shortboost Created page with "Shortboost is a glitch that requires a few specific conditions to work: * Must be at minimum 6.5 tiles away from a wall, door, or ledge and at maximum be 8.5 tiles away. * The tile spacing required for a shortboost must be inside the same room, you can not start a shortboost with a door load mid back-flash. * You need to have at least 15 tiles of space in order for the best shortboost to work. If you are going through a door transition after you have started your speedb..."
- 19:2419:24, 20 December 2024 diff hist +17 Minor glitches No edit summary
- 19:1319:13, 20 December 2024 diff hist +249 N Grapple Cancel Created page with "This is done by using grapple beam on a magnet and releasing the grapple mid jump. You can gain more height from the release point by holding jump; it can be held before grappling if needed. Example: <youtube>https://youtu.be/ArDLNGHz4aQ</youtube>"
- 19:0119:01, 20 December 2024 diff hist +681 N Ledge Hop/Underwater Ledge Hop Created page with "A Ledge Hop is done by pressing jump as you grab a ledge which results in a jump from that ledge rather than the standard slow climb animation. If you must grab a ledge this is generally the fastest way to keep moving after grabbing it. An Underwater Ledge Hop without gravity suit is done by grabbing the ledge, then holding away from the ledge and pressing jump. Since Samus' speed underwater is greatly nerfed it is faster to do this in any situation involving an underwa..."
- 18:3418:34, 20 December 2024 diff hist +156 N R-Shooting Created page with "R-Shooting can be done by pressing R(or whatever your missile activation button is) when you have a fully charged beam. This can be done during shinesparks."
18 December 2024
- 18:1918:19, 18 December 2024 diff hist +641 Kraid No edit summary
17 December 2024
- 20:5820:58, 17 December 2024 diff hist 0 Kraid No edit summary
- 20:4820:48, 17 December 2024 diff hist 0 m Infinite Wall jumps No edit summary
- 20:4820:48, 17 December 2024 diff hist +11 Infinite Wall jumps No edit summary
- 20:3420:34, 17 December 2024 diff hist +25 Kraid No edit summary
- 20:3320:33, 17 December 2024 diff hist +4,452 N Kraid Created page with "{{Bossinfo |title=Kraid |image=Kraid.png |location=Kraid Room, Cataris |health=6500 }} = General Knowledge = Kraid has 6500 health. Kraid's second phase is triggered once he has gone under 4200 health At the very start of the fight when he opens his mouth he does not take full damage from any ability; once he closes his mouth for the first time he starts to take normal damage. He will also take reduced damage inside of a counter sequence. His mouth can be o..."
- 19:5619:56, 17 December 2024 diff hist +1,109 N Infinite Wall jumps Created page with "This can be performed with either Flash shift or Morph Ball. Usually when someone references this trick, they are referring to the Morph Ball version. = Morph Ball = This can be done on any wall. The most important application of this technique is during the Kraid fight, used to reach the magnet at the top of the room in Phase 2. The inputs are as follows: *Wall jump while the stick is completely neutral *shortly after the Wall jump, press Morph Ball while also ho..."
- 19:1619:16, 17 December 2024 diff hist +223 N Quick Charges Created page with "Performed by releasing a charge shot in the middle of a jumping or turnaround animation. The charge shot must at least be charged up to the point of being partially visible, otherwise you will end up with an uncharged beam."
- 18:4018:40, 17 December 2024 diff hist +141 N Charge Missiles Created page with "Performed by releasing a charge beam, re-pressing the shot button and, holding the missile activation button during the shot button re-press." current
- 18:2218:22, 17 December 2024 diff hist +2 m Corpius No edit summary Tag: Reverted
- 18:1318:13, 17 December 2024 diff hist 0 N File:Kraid.png No edit summary current