Glitchless: Difference between revisions
I wanted to contribute to the wiki a little bit to ease the load off of other contributors. I felt like I had enough knowledge of glitchless categories to edit the glitchless page a little bit. I'm not sure how I want to organize it either, so I want to see what it looks like after this initial edit. |
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<!-- Note: I assume that this is not going to be what the final format of the wiki is going to be. Please edit this page to be in line with other pages when the general format is finalized. --> | |||
<!-- Also, as each of the pages for subcategories, glitches, movement techniques, etc are updated, please edit this page to link to those pages. --> | |||
<!-- I also assume that the names for categories and tricks will change as the general format is finalized. Please edit those names as well --> | |||
=== What is Glitchless? === | |||
Glitchless is the umbrella of categories that intends on beating Metroid Dread without the use of glitches, and aspires to beat the game with only raw movement and intended game mechanics. | Glitchless is the umbrella of categories that intends on beating Metroid Dread without the use of glitches, and aspires to beat the game with only raw movement and intended game mechanics. | ||
==== Sub Categories ==== | |||
*Glitchless any% | |||
*[[100% Glitchless]] | |||
*All Bosses Glitchless | |||
*Glitchless 0% | |||
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=== List of Glitches/Banned Techniques === | |||
Examples of Glitches includes, but are not necessarily limited to: | Examples of Glitches includes, but are not necessarily limited to: | ||
*Aim Down Clipping | |||
*Air Walking | |||
- | *[[Bomuhey Skew]] <!-- I assume that this is the same as axis skew, but I am not certain. --> | ||
*[[Camera Lock]] | |||
*[[E.M.M.I Warp]] | |||
*Grappling magnets through walls | |||
*Invincibility | |||
*Ledge Climb Clipping | |||
*[[Ledge Warp]] | |||
*[[Pseudo Wave]] | |||
*Reverse Grapple | |||
*Reverse Magnet | |||
*[[Shine Sink Clip]] | |||
*[[Shortboost]] | |||
*Slope Clipping | |||
*Upside-Down Samus | |||
*Water Bomb Jumping (WBJ) | |||
(Source: Speedrun.com Dread Glitchless Rules [https://www.speedrun.com/mdread?h=Any-glitchless-rookie&rules=category&x=9kv83mjd-wle962k8.klr8wp21-ylp6w5rn.jq66533q]) | (Source: Speedrun.com Dread Glitchless Rules [https://www.speedrun.com/mdread?h=Any-glitchless-rookie&rules=category&x=9kv83mjd-wle962k8.klr8wp21-ylp6w5rn.jq66533q]) | ||
<!-- I am not necessarily sure how we want to cite sources yet, so this is what I am sticking with to start. --> | |||
<!-- I assume that when our own leaderboards are set up, then we will cite those rules as opposed to the Speedrun.com rules. If that happens, replace the citation if needed. --> | |||
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=== What makes Glitchless unique? === | |||
As a result of the number of techniques banned in Glitchless categories, the number of major "tricks" is only a small fraction of the tricks in [[No Major Glitches]] and in [[Unrestricted]] categories. This means that control of Samus's movement is even more important than in other categories within Metroid Dread as you will quickly run out of tricks that can save significant time off the run. | |||
Primary examples of major Glitchless tricks and sequence breaks include, but are not necessarily limited to: | |||
Primary examples of Glitchless tricks and sequence breaks include, but are not necessarily limited to: | *[[Water Slope Skip]] | ||
*[[Cataris Adam Skip]] | |||
*Early Grapple Beam (Intended) | |||
*Backdoor Flash | |||
*Glitchless Early Ice (GEI) | |||
*Early Space Jump (not in All Bosses) | |||
*Early Screw Attack (not in All Bosses) | |||
*Early Gravity Suit (Intended) | |||
<!-- I am not super happy with how the extraneous information like what the acronyms are and what categories they are relevant to. Please edit these to fit with the format of other wiki pages when the general format is finalized --> |
Latest revision as of 22:19, 29 December 2024
What is Glitchless?
Glitchless is the umbrella of categories that intends on beating Metroid Dread without the use of glitches, and aspires to beat the game with only raw movement and intended game mechanics.
Sub Categories
- Glitchless any%
- 100% Glitchless
- All Bosses Glitchless
- Glitchless 0%
List of Glitches/Banned Techniques
Examples of Glitches includes, but are not necessarily limited to:
- Aim Down Clipping
- Air Walking
- Bomuhey Skew
- Camera Lock
- E.M.M.I Warp
- Grappling magnets through walls
- Invincibility
- Ledge Climb Clipping
- Ledge Warp
- Pseudo Wave
- Reverse Grapple
- Reverse Magnet
- Shine Sink Clip
- Shortboost
- Slope Clipping
- Upside-Down Samus
- Water Bomb Jumping (WBJ)
(Source: Speedrun.com Dread Glitchless Rules [1])
What makes Glitchless unique?
As a result of the number of techniques banned in Glitchless categories, the number of major "tricks" is only a small fraction of the tricks in No Major Glitches and in Unrestricted categories. This means that control of Samus's movement is even more important than in other categories within Metroid Dread as you will quickly run out of tricks that can save significant time off the run.
Primary examples of major Glitchless tricks and sequence breaks include, but are not necessarily limited to:
- Water Slope Skip
- Cataris Adam Skip
- Early Grapple Beam (Intended)
- Backdoor Flash
- Glitchless Early Ice (GEI)
- Early Space Jump (not in All Bosses)
- Early Screw Attack (not in All Bosses)
- Early Gravity Suit (Intended)