Glitchless: Difference between revisions
m Adding even more comments. |
m Protected "Glitchless" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) [cascading] |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 6: | Line 6: | ||
==== Sub Categories ==== | ==== Sub Categories ==== | ||
*Glitchless any% | *Glitchless any% | ||
* | *[[100% Glitchless]] | ||
*All Bosses Glitchless | *All Bosses Glitchless | ||
*Glitchless 0% | *Glitchless 0% | ||
Line 14: | Line 14: | ||
*Aim Down Clipping | *Aim Down Clipping | ||
*Air Walking | *Air Walking | ||
* | *[[Bomuhey Skew]] <!-- I assume that this is the same as axis skew, but I am not certain. --> | ||
*Camera Lock | *[[Camera Lock]] | ||
*[[E.M.M.I Warp]] | |||
*Grappling magnets through walls | *Grappling magnets through walls | ||
*Invincibility | *Invincibility | ||
Line 23: | Line 24: | ||
*Reverse Grapple | *Reverse Grapple | ||
*Reverse Magnet | *Reverse Magnet | ||
*Shine Sink | *[[Shine Sink Clip]] | ||
*[[Shortboost]] | *[[Shortboost]] | ||
*Slope Clipping | *Slope Clipping | ||
Line 33: | Line 34: | ||
---- | ---- | ||
=== What makes Glitchless unique? === | === What makes Glitchless unique? === | ||
As a result of the number of techniques banned in Glitchless categories, the number of major "tricks" is only a small fraction of the tricks in [No Major Glitches] and in [Unrestricted] categories. This means that control of Samus's movement is even more important than in other categories within Metroid Dread as you will quickly run out of tricks that can save significant time off the run. | As a result of the number of techniques banned in Glitchless categories, the number of major "tricks" is only a small fraction of the tricks in [[No Major Glitches]] and in [[Unrestricted]] categories. This means that control of Samus's movement is even more important than in other categories within Metroid Dread as you will quickly run out of tricks that can save significant time off the run. | ||
Primary examples of major Glitchless tricks and sequence breaks include, but are not necessarily limited to: | Primary examples of major Glitchless tricks and sequence breaks include, but are not necessarily limited to: | ||
*[[Water Slope Skip]] | *[[Water Slope Skip]] |
Latest revision as of 22:19, 29 December 2024
What is Glitchless?
Glitchless is the umbrella of categories that intends on beating Metroid Dread without the use of glitches, and aspires to beat the game with only raw movement and intended game mechanics.
Sub Categories
- Glitchless any%
- 100% Glitchless
- All Bosses Glitchless
- Glitchless 0%
List of Glitches/Banned Techniques
Examples of Glitches includes, but are not necessarily limited to:
- Aim Down Clipping
- Air Walking
- Bomuhey Skew
- Camera Lock
- E.M.M.I Warp
- Grappling magnets through walls
- Invincibility
- Ledge Climb Clipping
- Ledge Warp
- Pseudo Wave
- Reverse Grapple
- Reverse Magnet
- Shine Sink Clip
- Shortboost
- Slope Clipping
- Upside-Down Samus
- Water Bomb Jumping (WBJ)
(Source: Speedrun.com Dread Glitchless Rules [1])
What makes Glitchless unique?
As a result of the number of techniques banned in Glitchless categories, the number of major "tricks" is only a small fraction of the tricks in No Major Glitches and in Unrestricted categories. This means that control of Samus's movement is even more important than in other categories within Metroid Dread as you will quickly run out of tricks that can save significant time off the run.
Primary examples of major Glitchless tricks and sequence breaks include, but are not necessarily limited to:
- Water Slope Skip
- Cataris Adam Skip
- Early Grapple Beam (Intended)
- Backdoor Flash
- Glitchless Early Ice (GEI)
- Early Space Jump (not in All Bosses)
- Early Screw Attack (not in All Bosses)
- Early Gravity Suit (Intended)